![]() Their ship crashed however, and Yu and Kay are now stuck on Source, a deserted planet. The protagonist pair fell in love though, and as their affection towards one another doesn’t mesh with these rules, they were forced to flee their society in order to be together. In the future Haven is set in, there are certain rules when it comes to choosing a partner. Haven tells the story of young lovers Yu and Kay, who are fugitives. There is no doubt that Haven features gorgeous aesthetics and fantastic character designs, but how does the gameplay hold up? We took a look at this indie adventure title to find out whether the story of protagonists Yu and Kay is worth exploring. This title, developed by The Game Bakers, piqued our interest purely based on its visual appeal. (Oh yeah, there's also tons of glitches and crashes in the game on the Switch version, so if you want to play it on that, it's going to be annoying at times.Haven launched last year on a variety of platforms and now arrives on Switch and PS4. I wouldn't recommend this to a personal friend, however, it is a genuinely interesting experience and if you are looking for a more real experience of the relationship between two characters that isn't typically done in other games, go ahead. The reason I give this such a high rating is because of how sneakily charming it is, the size of the development team and the sheer potential behind the game. I would've liked a more game to play and even a post-game would be appreciated. The negatives are the lack of expansion on the afore-mentioned plot points, the lack of development of urgency for getting things done, the lack of unique landscapes (and differences between the pre-existing areas), the terribly boring combat and the quick ending. ![]() The positives are the fun movement, the rich relationship between the characters, the vibrant colours and vague plot points. The development of a backstory to create urgency is pretty poor, the differences in settings are similarly poor, which really matters on a foreign planet with such vibrant colours and foreign ideas (with cooking, discovering the planet, etc), and the overall creation of care and urgency in all facets is not par, to say the least. It may be a little cringy at first but quickly becomes thoroughly interesting. It seems like the game was focussed on delivering a more realistic outlook on the relationship that is typically not present in most games. There is however a massive silver lining to this, which is the bond between the two characters. When I arrived at the end, I found myself asking the game, "Is this it?". The overall arc is pretty loose and cheap. The combat is generally disappointing, however, it is nice to get the hang of it. The movement (the free rail system) is genuinely really interesting and could've been expanded upon, even though it is pretty good. Despite all this, this game grows upon you incredibly subtly. It feels as if there is tons of unused potential at the beginning. I do this as playing this game gives you this feeling off the bat. At this point, you are probably wondering why I gave it a 7 whilst giving it such harsh criticisms, and you are right to do so. The combat is real-time and you only get 5 actions to choose from, the story seems (at first) to be pretty weak, and the landscape doesn't seem to be that large. You may expect some interesting turn-based combat, some strong plot or large landscapes to travel for 100's of hours. You may expect some interesting turn-based combat, some strong plot or large This game, when first starting, takes a lot to get used to. ![]() This game, when first starting, takes a lot to get used to.
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